Why do so many games lean on familiar settings like neon-lit arcades? It turns...
https://wiki-byte.win/index.php/Why_Designers_Keep_Coming_Back_to_Space,_Oceans,_and_Ruins_Specifically
Why do so many games lean on familiar settings like neon-lit arcades? It turns out reusing these visuals helps players jump right in, while clever art direction gives each world its own vibe